Quest Guide

Go down

Quest Guide

Post  xplaya on Mon Aug 31, 2009 6:54 pm

another Guide from my comp


Introduction:
I have had previous quest experience in Jgunz and have played quest in
Ijjigunz as well in addition to some private server experiences. I've
accumulated some results toward the dmg capacity and hp/ap of creatures
in quest as well as many things. UPDATE: quest item usage combo added.
Also, the goblin king description has been updated. I hope these help
those that are reading this guide.

Goblins Quests (Mansion):

Goblin Quest 0 = Lvl 1 - 4
Goblin Quest 1 = Lvl 5 - 99
Goblin Quest 2 = Torn Page 13
Goblin Quest 3 = Torn Page 25
Goblin Quest 4 = Torn Page 41
Goblin Quest 5 = Torn Page 65
Goblin King = Goblin Skull + Crimson Necklace

Skeletons Quests (Dungeon):

Skeleton Quest 0 = Lvl 1 - 4
Skeleton Quest 1 = Lvl 5 - 99
Skeleton Quest 2 = Torn Page 13
Skeleton Quest 3 = Torn Page 25
Skeleton Quest 4 = Torn Page 41
Skeleton Quest 5 = Torn Page 65
The Lich (dragon) = Devil Dictionary
Unholy Revenge = Mysterious skull + Skeleton doll

Kobolds Quests (unimplimented):

Kobold Quest 0 = Kobold Doll
Kobold Quest 1 = Kobold Doll + Kobold Doll
Kobold Quest 2 = Kobold Doll + Torn Page 13
Kobold Quest 3 = Kobold Doll + Torn Page 25
Kobold Quest 4 = Kobold Doll + Torn Page 41
Kobold Quest 5 = Kobold Doll + Torn Page 65
Kobold king = Pickax

Pampows Quests:

Deadway = Pampow Doll
Cursed Pampow = Cursed Pampow Idol

GOBLIN CREATURES:

Goblin Grunts: all levels
Hp:80 ap:50
slashes a dagger at you which do approximately 8 dmg, they like to
crowd alot and can be uppercutted or stuned but for a short duration.
Be careful, in swarms they can easily kill you as a ms hacker does,
pure number of hits. I would suggest you butterfly for crowd control
against them and wall run or jump to avoid them.

Goblin Musketeers: all levels
Hp:50 ap:50
These are even more annoying, they remain stationary for as long as
they have a line of sight on a target. Once they see you, they will
fire cannon balls at you which do around 15 dmg. The cd is
approximately 2 second. These things are lethal in swarms since they
basically become very frustrating sprayers. The cannon balls are
apparently unblockable but dodgable since they travel at a slower speed
then bullets.

Goblin Clerics/healers: lvl 1 and above quests
Hp:50-80 ap:50
These things dont pose much of a threat, they heal monsters around them
by 20-30hp every 10 seconds or so. It may seem like alot but really it
isnt a problem since most monsters wont last 10 seconds of fire anyway
and the ones that arnt hit get wasted heals. The only problem this
poses is if your team is doing mass rls. In terms of attack they are
the same as grunts except they wont attack unless you bother them.
UPDATE: They now have the ability to charge up massives and use them in
close range. Dont get too close to them.

Armored goblins: lvl 1 and above quests
Hp:150 ap:100
These things are very annoying. They do around 20dmg per hit and move
much faster than grunts making them walking tanks. In masses they pose
serious threats and will kill you off almost immediately should you
stay stationary near them since they will gangbang your ass.

Goblin shamans: lvl 3 and above quests
Hp:400 ap:150
This is the mother of all annoyance, they are pretty big goblins that
can cast slow spells on you that slows down your movement speed to a
set constant and lasts for about 5 seconds. Your dash and tumbles now
have the same speed as your lowered walking speed! This poses a serious
threat to your well-being. In addition, they can cast fireballs at you
that do around 20-30 dmg, these however arn't of a serious concern.

*The hp/ap points are not proved but are tested to be relatively accurate.

Rare creatures:

Palmpoas: lvl 1 and above quests
Hp:300 ap:100
These things are tiny but powerful, they are only about the size of
your foot and looks like a pink blob thingy. However, they do around
40-50dmg per hit at melee range and are unaffected by aoe dmg, meaning
nades, rl, and massives have absolutely no effect on them. Fortunately,
they move pretty slow, so just pick them off with revs and rifles.

Goblin King: Goblin king's skull lvl
Hp:?? ap:??
This boss is pretty big and very powerful. He moves like an armored
goblin and holds enormous hp and ap. Ive unloaded 2 entire clips of mg
on him and he was still alive. He attacks by swinging his club like a
armored goblin but he does occasionally raised his club above his head
for a delayed area smash. Anyone caught in the smash will be killed
instantly. In addition, he will also fire fast and rapid fireballs at
you in succession if you always stay at range, they do hurt quite a bit
but it shouldnt be a real problem. To make things worse, all bosses are
immune to aoe dmg, meaning no nade or rocket launcher will affect him.
For this quest lvl, there is only one stage and you have to kill him to
end it. In addition, spawns will pop up at random until he is dead but
numerically controlled so you dont get swarmed and you can get some
power ups off of them, the spawns are basically any goblin associated
creature and are randomly chosen. It is highly recommanded that you go
in this quest with a full house and make sure they are good players
with mgs. I've heard that you gain premium items by beating him but i
have no idea if thats true.


Goblin Monster Waves:
There are 4-10 stages in this quest, each stage give random monster
combonation spawns. so Heres a listing and what to look out for.

Grunt only:
Not much to say, very easy.

Grunt and musketeer:
Kill the musketeers first and dont get cornered.

Grunt, musketeer and healers:
focus on healers and musketeers, relatively easy.

Grunt and armored goblins:
All melee force, but deadly if they get you cornered. Have them run in circles and try to nade them if you can.

Grunt, musketeer, healer, and few armored goblins:
This one is relatively easy except try not to get cornered and have the
sniper take out musketeers to make your life easier. Always move around.

Musketeer and armored goblin:
This one is extremely painful since you have mass numbers of ranged and
heavy melee against you. Run and focus on the musketeers, have your
crowd controler circle the armored goblins. Never get cornered.

Everything and shaman:
Take out the shaman as quickly as you can and have your mass killer do
his best at killing closing in melee units, there isnt a really good
strat for this one, just kill. This is the hardest wave so far. EDIT:
If you find particular problems against surviving while shooting, you
can get crowd controler to bfly infront of you to keep melee's at bay,
but he has little manuverablity.


Weapon allocation and strategies:

There are 3 roles in a quest mode game, the crowd control, the mass killer, and the sniper.

Crowd control:
This role may use an array of weapon but will always carry a sword. The
most effected way of crowd control would be bflying around a huge swarm
or sideways in a narrow corridor to keep enemies from passing. Crowd
control may be given to anyone who knows how to bfly.

Mass killer:
This role may use most weapons, however rocket, mgs, and rifles are
prefered. Nades are a definite must since they give the biggest dmg in
the entire game when up against a crowd. This person will basically
spam his weapons into the crowd and rely upon his team makes to keep
melee attackers at bay.

Sniper:
This is the most useful role in the game since higher level monsters in
quest begin to have special abilities and must be taken out as quickly
as possible. Main weapons are rifles and revs. Priority targets are:
shamans, healers, musketeers, and anything left over.


Tips:
1. dont use Sg or renard. The sg has little effect in terms of mass
dmg, they only give spike dmg and holds low ammo. The renard isnt bad
but takes up too much weight which could be allocated to a second
weapon.
2. Dont ever camp in quest or you will get raped beyond comprehension in most maps.
3. Try not to seperate from your teammates unless your up against only grunts or clerics.
avatar
xplaya

Posts : 143
Join date : 2009-08-28

View user profile

Back to top Go down

Re: Quest Guide

Post  ultimatemagi on Mon Aug 31, 2009 7:32 pm

this guide will help all those people whos new to questes
avatar
ultimatemagi

Posts : 312
Join date : 2009-08-21
Age : 24
Location : new york

View user profile

Back to top Go down

Re: Quest Guide

Post  MasterDisaster on Tue Sep 01, 2009 12:43 pm

Mansion

Quest levels/pages

Quest 0 = lvl req: 1+, at least one quest member being lvl 4 or lower
Quest 1 = lvl req: 5+
Quest 2 = lvl req: 13 Item req: Pg 13
Quest 3 = lvl req: 25 Item req: Pg 25
Quest 4 = lvl req: 41 Item req: Pg 41
Quest 5 = lvl req: 65 Item req: Pg 65

Mansion Drops
Goblin-HP, AP, Ammo, Raw Meat
Goblin Gunner-HP, AP, Ammo, Seasoned Meat
Goblin Stunner-HP, AP, Ammo, Steaks
Goblin Commander-HP, AP, Ammo, Goblin Skull, Goblin Doll
Goblin Shaman-HP, AP, Ammo, Crimson Necklace (Quest 3+)

Bosses

Fake Goblin King = lvl req: 5 Item req: Goblin Skull + Goblin Doll

EXP: 8,000
Bounty: 1,000

Boss Drops:
Goblin Wizard's Armguard
Goblin Club
Pickaxe
Page 65

Goblin King = lvl req: 5 Item req: Crimson Necklace + Goblin Skull

EXP: 10,000
Bounty: 1,000

Boss Drops:
Goblin King Skull
Goblin King Axe
Page 65
Goblin Hat
Goblin Rocket Launcher

Thunder Goblin King = lvl req 5 Item req: Goblin King Skull + Crimson Necklace

EXP: 12,000
Bounty 1000

Boss Drops:
Golden Goblin Launcher
Page 65
Globin King Axe
Golden Goblin Hat

Dwarf Goblin King = lvl req: 5 Item req: Goblin King Skull + Goblin Doll

EXP: 12,000
Bounty 1000

Boss Drops:
Golden Goblin Winzard's Armguard
Page 65
Globin King Axe
Golden Goblin Club

Palmpow Commander = lvl req: 13 Item req: palmpow doll + goblin doll

EXP:
Stage 1-2 : 4,800 per stage
Boss:8,000
Bounty 800

Boss Drops:
Palmpow Idol Doll

Prison

Quest levels/pages
Quest 0 = lvl req: 1+, at least one quest member being lvl 4 or lower
Quest 1 = lvl req: 5+
Quest 2 = lvl req: 13 Item req: Pg 13
Quest 3 = lvl req: 25 Item req: Pg 25
Quest 4 = lvl req: 41 Item req: Pg 41
Quest 5 = lvl req: 65 Item req: Pg 65

Prison Drops
Kobold-HP, AP, Ammo, iron ring
Kobold Shooter-HP, AP, Ammo, silver ring
Big Kobold-HP, AP, Ammo, gold ring, kobold doll
Lizardman-HP, AP, Ammo, platinum ring (Quest Lv4+)
Palmpow Baby-Palmpow Doll

Bosses

Giant Lizard King = lvl req: 5 Item req: Golden Earring + Platinum Earring

EXP:
Stages 1-2: 360
Boss: 600
Bounty: 60

Boss Drops:
Giant Lizard Axe
Lizard Skin Gloves
High Class Gear
Page 65
Battle Axe

Broken Golem = lvl req: 5 Item req: Kobold Doll + High Class Gear

EXP:
Stages 1-2: 430
Boss: 800
Bounty: 80

Boss Drops:
Shattered Iron (shotgun)
Android Mask
Broken Gear
Page 65
Golem Sword

Palmpow Idol = lvl req: 13 Item req: Palmpow Idol Doll + Kobloid Doll

EXP:
Stages 1-3: 4,000
Boss: 10,000
Bounty: 1,000

Boss Drops:
Palmpow Launcher
Palmpow Cursed Idol
Palmpow Shirt
Page 65


Dungeon

Quest levels/pages
Quest 0 = lvl req: 1+, at least one quest member being lvl 4 or lower
Quest 1 = lvl req: 5+
Quest 2 = lvl req: 13 Item req: Pg 13
Quest 3 = lvl req: 25 Item req: Pg 25
Quest 4 = lvl req: 41 Item req: Pg 41
Quest 5 = lvl req: 65 Item req: Pg 65

Dungeon Drops
Skeleton-HP, AP, Ammo, small skull
Skeleton Mage-HP, AP, Ammo, Small Skull
Skeleton Commander-HP, AP, Ammo, Skeleton Doll
Mini Superion-HP, AP, Ammo, Large Skull (This monster on Quest 2+ or Lich boss)
Mini Aneramon-HP, AP, Ammo, Mysterious Skull (This monster on Quest 3+ or Lich boss)
Mini Lich-Ammo Only

Bosses

Superion the Tainted = lvl req: 5 Item req: Large Skull + Skeleton Doll

EXP:
Stage 1-3: 4,000 per stage
Boss: 10,000
Bounty: 1,000

Boss Drops:

Superion Sword
Enormously huge Skull
Torn Page 65
Demon Hand (gloves)
Demon Bringer (Sword)


Aneramon The Wicked = lvl req: 5 Item req: Mysterious Skull + Skeleton Doll

EXP:
Stages 1-3: 4,000 per stage
Boss Stage: 10,000
Bounty: 1,000

Boss Drops
Aneramon's Sword
Devil's Dictionary
Leather Wrap Shoes
Odd Gun
Page 65


Lich = lvl req: 5 Item req: Enourmously Huge Skull + Devils Dictionary

EXP:
Stage 1-3: 4,800 per stage
Boss: 15,000
Bounty: 1,500

Boss Drops
Lich's Tail
Dark Lord Trousers
Wings of Catastrophe (Kodachi)
Page 65

Curse = lvl req: 13 Item req: Palmpow Cursed Idol + Skeleton Doll

EXP:
Stage 1-3: 4,800 per stage
Boss: 12,000
Bounty: 1,500

Boss Drops
Ice Crystal
Ice Blade
Palmpow Hat
Page 65
avatar
MasterDisaster

Posts : 272
Join date : 2009-08-25
Age : 25
Location : The Pits Of Hell

View user profile

Back to top Go down

Re: Quest Guide

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum